Capcom Looking Into Bringing the RE Engine Over to the Switch

A report from GamesIndustry Japan (summarized in English by NintendoEverything) following the Game Creators' Conference links it back to the RE Engine powering Resident Evil 7.

Still, "Monster Hunter Tri" was on the Wii while "Monster Hunter 3 Ultimate" made it on the Wii U. It really isn't going to be very surprising to see the same thing with the Nintendo Switch and what better choice than porting and hopefully, enhancing "Monster Hunter XX" on the Nintendo Switch? Though the Switch is considerably less powerful than its home console rivals, it'd be pretty wonderful if we could get games on there that were on par with Resident Evil 7's graphical capabilities.

When Nintendo was developing the Switch, it went to various developers to get feedback, Capcom brought up the RAM, telling Nintendo it wasn't sufficient for the RE Engine to work on the system. There appears to be two main hurdles in the exercise: memory, alongside the Switch's two performance modes. Therefore, it is not an easy task, but they would like to put in the effort to achieve it'.

Capcom's Masaru Ijuin explained during the conference that part of the need for that memory is about optimizing the RE Engine to be able to operate in both docked and portable states.